A downloadable game

(Team Deathmatch Free For All Game - In Development)

In this project, I aimed to create a multiplayer game whereby the players attempt to capture one another’s hardpoints/zones whilst also manoeuvring about the map avoiding the traps that lie ahead of them. Each level becomes progressively harder than the last making players adapt and develop new strategies to beat their opponents and win. I decided to use a basic ‘stage’ as a base for the levels and across each level this ‘stage’ increases in difficulty for the players to traverse across. I gave myself the challenge to see how I could use one ‘stage’ and adapt it to make each level I created different from the last, ensuring that each one was unique and entertaining for the player

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